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[ 原始碼: spirv-reflect  ]

套件:libspirv-reflect-dev(1.4.328.1-1)

libspirv-reflect-dev 的相關連結

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下載原始碼套件 spirv-reflect

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Convert SPIR-V to other shader languages (development files)

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

 * Extract descriptor bindings from SPIR-V bytecode, to assist in the
     generation of Vulkan descriptor set and pipeline layouts.
 * Extract push constant block size from SPIR-V bytecode to assist in the
     generation of pipeline layouts.
 * Extract full layout data for uniform buffer and push constant blocks from
     SPIR-V bytecode, to assist in application updates of these structures.
 * Extract input/output variables from SPIR-V bytecode (including semantic
     decorations for HLSL shaders), to assist in validation of pipeline
     input/output settings.
 * Remap descriptor bindings at runtime, and update the source SPIR-V bytecode
     accordingly.
 * Log all reflection data as human-readable text.

This package provides the development files for libspirv-reflect.

下載 libspirv-reflect-dev

下載可用於所有硬體架構的
硬體架構 套件大小 安裝後大小 檔案
amd64 72。3 kB520。0 kB [檔案列表]
arm64 70。0 kB511。0 kB [檔案列表]
armhf 67。0 kB481。0 kB [檔案列表]
i386 72。2 kB510。0 kB [檔案列表]
loong64 121。8 kB1,159。0 kB [檔案列表]
m68k (非官方移植版) 66。1 kB486。0 kB [檔案列表]
ppc64el 76。7 kB542。0 kB [檔案列表]
riscv64 123。2 kB1,196。0 kB [檔案列表]
sh4 (非官方移植版) 69。3 kB483。0 kB [檔案列表]
x32 (非官方移植版) 71。0 kB505。0 kB [檔案列表]