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[ 原始碼: mojoshader  ]

套件:libmojoshader0(0.0~hg1314+dfsg-1.1)

libmojoshader0 的相關連結

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下載原始碼套件 mojoshader

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library to move calls to Direct3D shaders to OpenGL

MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program.

This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime.

MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.

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下載 libmojoshader0

下載可用於所有硬體架構的
硬體架構 套件大小 安裝後大小 檔案
amd64 198。8 kB675。0 kB [檔案列表]
i386 205。5 kB746。0 kB [檔案列表]
mips64el 170。6 kB752。0 kB [檔案列表]
mipsel 171。8 kB710。0 kB [檔案列表]