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[ 源代码: mojoshader  ]

软件包:libmojoshader0(0.0~hg1314+dfsg-1.1)

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下载源码包 mojoshader

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library to move calls to Direct3D shaders to OpenGL

MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program.

This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime.

MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.

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硬件架构 软件包大小 安装后大小 文件
amd64 198.8 kB675.0 kB [文件列表]
i386 205.5 kB746.0 kB [文件列表]
mips64el 170.6 kB752.0 kB [文件列表]
mipsel 171.8 kB710.0 kB [文件列表]