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[ Source: prboom  ]

Package: prboom (2:2.5.0+dfsg1-6)

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clone of the legendary first person shooter Doom

Doom is a 3d shoot'em'up game, written by id Software, first released in 1993.

PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which enables it to use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well.

PrBoom is based on MBF and LxDoom, which in turn are based on Boom, a freely available port of Doom for DOS, written by TeamTNT (http://www.teamtnt.com/).

PrBoom requires an IWAD to play. A free IWAD is available in the freedoom package. You can install your commercial Doom IWADs using game-data-packager.

Tags: Games and Amusement: First Person Shooter, Implemented in: C, User Interface: Three-Dimensional, interface::x11, role::program, Interface Toolkit: SDL, Purpose: Game Playing, X Window System: Application

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Download for all available architectures
Architecture Package Size Installed Size Files
amd64 486.2 kB1,256.0 kB [list of files]
armel 469.7 kB1,156.0 kB [list of files]
armhf 449.0 kB918.0 kB [list of files]
i386 438.0 kB1,140.0 kB [list of files]
ia64 695.9 kB2,464.0 kB [list of files]
kfreebsd-amd64 486.1 kB1,222.0 kB [list of files]
kfreebsd-i386 438.0 kB1,106.0 kB [list of files]
mips 509.9 kB1,424.0 kB [list of files]
mipsel 507.5 kB1,420.0 kB [list of files]
powerpc 481.5 kB1,244.0 kB [list of files]
s390 505.9 kB1,268.0 kB [list of files]
s390x 545.0 kB1,378.0 kB [list of files]
sparc 472.1 kB1,208.0 kB [list of files]