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Package: libogrertshadersystem14 (14.4.1+dfsg1-1)

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3D Object-Oriented Graphics Rendering Engine (libraries)

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

This package contains the library libOgreRTShaderSystem.

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Architecture Package Size Installed Size Files
amd64 304.3 kB1,007.0 kB [list of files]
arm64 265.2 kB975.0 kB [list of files]
armhf 265.6 kB718.0 kB [list of files]
hppa (unofficial port) 306.1 kB1,096.0 kB [list of files]
i386 320.5 kB1,026.0 kB [list of files]
loong64 285.1 kB1,102.0 kB [list of files]
m68k (unofficial port) 297.3 kB1,014.0 kB [list of files]
ppc64 (unofficial port) 298.0 kB1,359.0 kB [list of files]
ppc64el 303.9 kB1,231.0 kB [list of files]
s390x 297.4 kB1,006.0 kB [list of files]
sparc64 (unofficial port) 246.1 kB1,116.0 kB [list of files]