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[ Source: glbsp  ]

Package: libglbsp3 (2.24-3)

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node builder library for OpenGL-based Doom-style games

glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels.

There are many DOOM ports that understand the GL Nodes which glBSP creates, including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.

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Download libglbsp3

Download for all available architectures
Architecture Package Size Installed Size Files
alpha (unofficial port) 44.5 kB125.0 kB [list of files]
amd64 41.6 kB101.0 kB [list of files]
arm64 36.6 kB101.0 kB [list of files]
armel 39.3 kB100.0 kB [list of files]
armhf 37.0 kB72.0 kB [list of files]
hppa (unofficial port) 42.4 kB118.0 kB [list of files]
hurd-i386 45.4 kB109.0 kB [list of files]
i386 45.3 kB112.0 kB [list of files]
kfreebsd-amd64 42.3 kB98.0 kB [list of files]
kfreebsd-i386 45.3 kB108.0 kB [list of files]
m68k (unofficial port) 36.8 kB93.0 kB [list of files]
mips 41.1 kB111.0 kB [list of files]
mips64el 41.8 kB116.0 kB [list of files]
mipsel 41.6 kB111.0 kB [list of files]
powerpcspe (unofficial port) 39.4 kB148.0 kB [list of files]
ppc64 (unofficial port) 42.2 kB150.0 kB [list of files]
ppc64el 42.1 kB149.0 kB [list of files]
s390x 40.5 kB113.0 kB [list of files]
sh4 (unofficial port) 44.5 kB88.0 kB [list of files]
sparc64 (unofficial port) 37.2 kB102.0 kB [list of files]
x32 (unofficial port) 42.0 kB100.0 kB [list of files]