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[ Source: gamemode  ]

Package: gamemode-dev (1.8.1-2)

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Optimise Linux system performance on demand (dev files)

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.

The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.

This package provides the development files for gamemode.

Tags: Software Development: C Development, Libraries, Implemented in: C, Role: Development Library

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Download gamemode-dev

Download for all available architectures
Architecture Package Size Installed Size Files
alpha (unofficial port) 10.4 kB34.0 kB [list of files]
amd64 10.4 kB34.0 kB [list of files]
arm64 10.4 kB34.0 kB [list of files]
armel 10.4 kB34.0 kB [list of files]
armhf 10.4 kB34.0 kB [list of files]
hppa (unofficial port) 10.4 kB34.0 kB [list of files]
i386 10.4 kB34.0 kB [list of files]
ia64 (unofficial port) 10.4 kB34.0 kB [list of files]
m68k (unofficial port) 10.4 kB34.0 kB [list of files]
mips64el 10.4 kB34.0 kB [list of files]
ppc64 (unofficial port) 10.4 kB34.0 kB [list of files]
ppc64el 10.4 kB34.0 kB [list of files]
riscv64 10.4 kB34.0 kB [list of files]
s390x 10.4 kB34.0 kB [list of files]
sh4 (unofficial port) 10.4 kB34.0 kB [list of files]
sparc64 (unofficial port) 10.4 kB34.0 kB [list of files]
x32 (unofficial port) 10.4 kB34.0 kB [list of files]