Пакет: maptransfer (0.3-1)
Ссылки для maptransfer
- Сообщения об ошибках
- Developer Information
- Debian журнал изменений
- Файл авторских прав
- Отслеживание заплат Debian
Исходный код maptransfer:
- Сайт [bitbucket.org]
upload/download maps to/from a VALVe game server (Client)
Uploading Maps to a Game server can be a tedious process if you want to get the post-upload processing right. MapTransfer tries to automate this process as much as possible. It handles everything a map upload takes:
* Finds the paths on the disk where Steam is installed and where games are located. (Uses the Registry on Windows, and maptransfer.cfg for other OSs) * BZips the Map before upload, and only uploads the BZ2ed file. That way, maps are automatically prepared for fast download, while saving (mega)bytes for the client to upload. * Uploads .nav/.txt/.res files, if any. * Hardlinks files on the server side, if more than one gameserver path is specified in the config; that way a single map is uploaded to multiple servers at once (and only takes up the space once, too). * Saves you and your users a lot of tedious cdery and copypasta. * Highlights the maps you or the server don't have, so you easily see what's missing on either side.
Aside from the core functionality, it offers a few niceties as well:
* Client allows for simultaneous downloads and uploads. * Uses HTTPS as protocol - that way, you can download maps (or test connectivity) with your favorite web browser, or write your own scripts that interact with the server. * IPv6 ready * Extensible: Any game should work, as long as it uses bsp maps - map directories aren't hard coded but read from the config file.
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