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[ Pakiet źródłowy: mojoshader  ]

Pakiet: libmojoshader0 (0.0~hg1314+dfsg-1.1)

Odnośniki dla libmojoshader0

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Zasoby systemu Debian:

Pobieranie pakietu źródłowego mojoshader:

Opiekun:

Zasoby zewnętrzne:

Podobne pakiety:

library to move calls to Direct3D shaders to OpenGL

MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program.

This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime.

MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.

Inne pakiety związane z libmojoshader0

  • wymaga
  • poleca
  • sugeruje
  • enhances

Pobieranie libmojoshader0

Pobierz dla wszystkich dostępnych architektur
Architektura Rozmiar pakietu Rozmiar po instalacji Pliki
amd64 198,8 KiB675,0 KiB [lista plików]
i386 205,5 KiB746,0 KiB [lista plików]
mips64el 170,6 KiB752,0 KiB [lista plików]
mipsel 171,8 KiB710,0 KiB [lista plików]