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Pakket: libspirv-reflect-dev (1.4.328.1-1)

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Convert SPIR-V to other shader languages (development files)

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

 * Extract descriptor bindings from SPIR-V bytecode, to assist in the
     generation of Vulkan descriptor set and pipeline layouts.
 * Extract push constant block size from SPIR-V bytecode to assist in the
     generation of pipeline layouts.
 * Extract full layout data for uniform buffer and push constant blocks from
     SPIR-V bytecode, to assist in application updates of these structures.
 * Extract input/output variables from SPIR-V bytecode (including semantic
     decorations for HLSL shaders), to assist in validation of pipeline
     input/output settings.
 * Remap descriptor bindings at runtime, and update the source SPIR-V bytecode
     accordingly.
 * Log all reflection data as human-readable text.

This package provides the development files for libspirv-reflect.

libspirv-reflect-dev downloaden

Pakket downloaden voor alle beschikbare platforms
Platform Pakketgrootte Geïnstalleerde grootte Bestanden
amd64 72,3 kB520,0 kB [overzicht]
arm64 70,0 kB511,0 kB [overzicht]
armhf 67,0 kB481,0 kB [overzicht]
i386 72,2 kB510,0 kB [overzicht]
loong64 121,8 kB1.159,0 kB [overzicht]
m68k (unofficial port) 66,1 kB486,0 kB [overzicht]
ppc64el 76,7 kB542,0 kB [overzicht]
riscv64 123,2 kB1.196,0 kB [overzicht]
sh4 (unofficial port) 69,3 kB483,0 kB [overzicht]
x32 (unofficial port) 71,0 kB505,0 kB [overzicht]