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Package: libgnelib0-dbg (0.75+svn20091130-1)

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the Game Networking Engine

GNE, or the Game Networking Engine, is a cross-platform, multithreaded, C++ networking library with an API specifically addressing the needs of game networking.

There are two parts of GNE, the first being the mid-level classes that handle packeted, error checked, and bandwidth throttled communication between two peers.

This package contains the debug symbols.

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mipsel 661.9 kB1,956.0 kB [list of files]