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[ Quellcode: recastnavigation  ]

Paket: librecast-dev (1.6.0+dfsg-3)

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Software implementation of Recast and Detour Navigation (development files)

Recast is state of the art navigation mesh construction toolset for games.

 * It is automatic, which means that you can throw any level geometry at it and
   you will get robust mesh out
 * It is fast which means swift turnaround times for level designers
 * It is open source so it comes with full source and you can customize it to
your heart's content.

The Recast process starts with constructing a voxel mold from a level geometry and then casting a navigation mesh over it. The process consists of three steps, building the voxel mold, partitioning the mold into simple regions, peeling off the regions as simple polygons

Recastnavigation Development Headers

Markierungen: Software-Entwicklung: Bibliotheken, Rolle: Entwicklungs-Bibliothek

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