all options
jessie  ] [  stretch  ] [  buster  ] [  sid  ]
[ Source: maptransfer  ]

Package: maptransfer-server (0.3-2)

Links for maptransfer-server

Screenshot

Debian Resources:

Download Source Package maptransfer:

Maintainers:

External Resources:

Similar packages:

upload/download maps to/from a VALVe game server (Server)

Uploading Maps to a Game server can be a tedious process if you want to get the post-upload processing right. MapTransfer tries to automate this process as much as possible. It handles everything a map upload takes:

 * Automatically BZip compresses uploaded maps if the client didn't.
 * Hardlinks files if more than one gameserver path is specified in the config.
   That way a single map is uploaded to multiple servers at once (and only
   takes up the space once, too).
 * Saves you and your users a lot of tedious cdery and copypasta.

 Aside from the core functionality, it offers a few niceties as well:

 * Uses HTTPS as protocol - that way, you can download maps (or test
   connectivity) with your favorite web browser, or write your own scripts
   that interact with the server.
 * IPv6 ready
 * Extensible: Any game should work, as long as it uses bsp maps - map
   directories aren't hard coded but read from the config file.

Other Packages Related to maptransfer-server

  • depends
  • recommends
  • suggests
  • enhances

Download maptransfer-server

Download for all available architectures
Architecture Package Size Installed Size Files
all 8.4 kB36.0 kB [list of files]