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[ Source: libretro-bsnes-mercury  ]

Package: libretro-bsnes-mercury-accuracy (094+git20160126-3)

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Libretro wrapper for bsnes-mercury accuracy core

This wrapper makes bsnes-mercury accuracy core API compatible with libretro, thus allowing its use with libretro frontends, such as RetroArch.

This core is enabled to emulate only SNES hardware and its subsystems (from the command line only), like Super Game Boy, Satellaview and Sufami Turbo.

bsnes-mercury is a fork of higan, aiming to restore some useful features that have been removed, as well as improving performance a bit. Maximum accuracy is still uncompromisable; anything that affects accuracy is optional and off by default. The name is because metals are shiny, like the accuracy promises of bsnes, and mercury is the fastest metal.

This package comes with the bsnes-mercury accuracy core, which runs 100% of SNES games, with perfect emulation of the console. It requires high CPU usage.

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Download for all available architectures
Architecture Package Size Installed Size Files
amd64 417.2 kB1,637.0 kB [list of files]
arm64 389.6 kB1,609.0 kB [list of files]
armel 350.5 kB1,492.0 kB [list of files]
armhf 349.7 kB1,476.0 kB [list of files]
i386 458.6 kB1,936.0 kB [list of files]
mips64el 405.5 kB2,210.0 kB [list of files]
mipsel 401.7 kB2,033.0 kB [list of files]
ppc64el 437.9 kB2,205.0 kB [list of files]
s390x 380.7 kB1,865.0 kB [list of files]