glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels.
There are many DOOM ports that understand the GL Nodes which glBSP creates, including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
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| Architecture | Package Size | Installed Size | Files |
|---|---|---|---|
| alpha | 50.6 kB | 164 kB | [list of files] |
| amd64 | 45.1 kB | 136 kB | [list of files] |
| armel | 47.5 kB | 140 kB | [list of files] |
| avr32 (unofficial port) | 46.1 kB | 136 kB | [list of files] |
| hppa | 50.7 kB | 152 kB | [list of files] |
| hurd-i386 | 41.3 kB | 132 kB | [list of files] |
| i386 | 41.6 kB | 96 kB | [list of files] |
| ia64 | 66.8 kB | 236 kB | [list of files] |
| kfreebsd-amd64 | 46.2 kB | 110 kB | [list of files] |
| kfreebsd-i386 | 42.6 kB | 100 kB | [list of files] |
| m68k (unofficial port) | 41.6 kB | 132 kB | [list of files] |
| mips | 47.1 kB | 168 kB | [list of files] |
| mipsel | 47.2 kB | 168 kB | [list of files] |
| powerpc | 47.0 kB | 152 kB | [list of files] |
| s390 | 46.9 kB | 144 kB | [list of files] |
| sparc | 45.0 kB | 144 kB | [list of files] |