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Package: libglbsp-dev (2.24-1)

node builder library for OpenGL-based Doom-style games (headers)

glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels.

There are many DOOM ports that understand the GL Nodes which glBSP creates, including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.

Tags: Software Development: Libraries, Role: Development Library

Other Packages Related to libglbsp-dev

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  • dep: libglbsp3 (>= 2.24-1)
    node builder library for OpenGL-based Doom-style games

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alpha 73.0 kB308 kB [list of files]
amd64 52.5 kB204 kB [list of files]
armel 50.3 kB164 kB [list of files]
avr32 (unofficial port) 66.8 kB212 kB [list of files]
hppa 61.8 kB192 kB [list of files]
hurd-i386 46.4 kB152 kB [list of files]
i386 46.1 kB112 kB [list of files]
ia64 80.5 kB316 kB [list of files]
kfreebsd-amd64 53.5 kB186 kB [list of files]
kfreebsd-i386 47.0 kB130 kB [list of files]
m68k (unofficial port) 44.4 kB152 kB [list of files]
mips 62.0 kB208 kB [list of files]
mipsel 61.9 kB208 kB [list of files]
powerpc 56.1 kB184 kB [list of files]
s390 51.1 kB168 kB [list of files]
sparc 52.4 kB176 kB [list of files]