Doom is a 3d shoot'em'up game, written by id Software, first
released in 1993.
PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which enables it to use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now.
PrBoom is based on MBF and LxDoom, which in turn is based on Boom, a freely available port of Doom for DOS, written by TeamTNT (http://www.teamtnt.com/).
To play you need some maps, called "WAD", a free version of Doom is included in the freedoom package. You can use any other Doom WADs as well.
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| Architecture | Package Size | Installed Size | Files |
|---|---|---|---|
| alpha | 453.2 kB | 1124 kB | [list of files] |
| amd64 (unofficial port) | 394.2 kB | 992 kB | [list of files] |
| arm | 387.9 kB | 912 kB | [list of files] |
| hppa | 425.9 kB | 988 kB | [list of files] |
| i386 | 370.8 kB | 892 kB | [list of files] |
| ia64 | 513.3 kB | 1420 kB | [list of files] |
| m68k | 354.4 kB | 840 kB | [list of files] |
| mips | 439.9 kB | 1224 kB | [list of files] |
| mipsel | 434.7 kB | 1220 kB | [list of files] |
| powerpc | 400.4 kB | 952 kB | [list of files] |
| s390 | 403.7 kB | 980 kB | [list of files] |
| sparc | 391.5 kB | 932 kB | [list of files] |