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Package: chocolate-doom (1.5.0-1) [contrib]

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Experimental package

Warning: This package is from the experimental distribution. That means it is likely unstable or buggy, and it may even cause data loss. Please be sure to consult the changelog and other possible documentation before using it.

Doom engine closely-compatible with vanilla doom

Chocolate doom is a modern, cross-platform doom engine with the major design goal of emulating the behaviour of vanilla Doom as close as is possible. For example, chocolate doom can read and write vanilla doom save games.

Unlike most modern doom engines, chocolate doom is not derived from the Boom source-port and does not inherit its features (or bugs).

Chocolate doom requires a doom-wad to play. If you have a copy of the commercial games Doom or Doom 2, you can generate a doom-wad package using "game-data-packager".

Tags: Games and Amusement: First Person Shooter, Implemented in: C, User Interface: Three-Dimensional, X Window System, Role: Program, Interface Toolkit: SDL, Purpose: Game Playing, X Window System: Application

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Architecture Package Size Installed Size Files
alpha 441.2 kB1,028.0 kB [list of files]