Flasm disassembles your entire SWF including all the timelines and events. Looking at disassembly, you learn how the Flash compiler works. You can also do some optimization on the disassembled code by hand or adjust the code as you wish. Flasm can then re-assemble the bytecode into a new SWF.
It is also possible to embed Flasm actions in your ActionScript, making optimization of large projects more comfortable.
Flasm is not a decompiler. What you get is the human readable representation of SWF bytecode, not ActionScript source.
Flasm can also compress and decompress SWF files.
Homepage: http://flasm.sourceforge.net/
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| Architecture | Package Size | Installed Size | Files |
|---|---|---|---|
| alpha | 97.4 kB | 312 kB | [list of files] |
| amd64 | 91.6 kB | 292 kB | [list of files] |
| arm | 89.6 kB | 276 kB | [list of files] |
| hppa | 93.4 kB | 288 kB | [list of files] |
| i386 | 87.9 kB | 280 kB | [list of files] |
| ia64 | 114.3 kB | 408 kB | [list of files] |
| mips | 94.6 kB | 320 kB | [list of files] |
| mipsel | 93.9 kB | 320 kB | [list of files] |
| powerpc | 93.1 kB | 296 kB | [list of files] |
| s390 | 92.9 kB | 288 kB | [list of files] |
| sparc | 89.4 kB | 284 kB | [list of files] |