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[ Source: conquest  ]

Package: conquest-server (8.2-3)

a real-time, multi-player space warfare game (server)

Conquest is a predecessor of netrek.

The object of the game is twofold. The short-range goal is to accumulate "kills" by shooting down enemy players. You get one kill point for each enemy ship shot down, plus some extra if the enemy had kills too. The major weapon used to shoot down ships is the photon torpedo.

The long-range goal is to conquer the universe for your team by taking every planet. You take planets by killing off the enemy's armies via bombardment, and then beaming your team's armies down. When all the planets have been taken, the game ends, a new game begins, and the player who actually took the last planet gets his/her name up in lights.

This package contains the server and server utilities.

Tags: Games and Amusement: Strategy, User Interface: Daemon, Text-based Interactive, Networking: Server, Role: Program, Scope: Utility, Interface Toolkit: Ncurses TUI, Purpose: Game Playing

Other Packages Related to conquest-server

  • depends
  • recommends
  • suggests
  • dep: adduser
    Add and remove users and groups
  • dep: conquest-libs
    a real-time, multi-player space warfare game (libs)
  • dep: libc6 (>= 2.3.5-1)
    GNU C Library: Shared libraries
  • dep: libncurses5 (>= 5.4-5)
    Shared libraries for terminal handling
  • dep: zlib1g (>= 1:1.2.1)
    compression library - runtime

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Architecture Package Size Installed Size Files
m68k 70.1 kB248 kB [list of files]