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Debian Changelog tome (2.3.5-2)

2008

tome (2.3.5-2) unstable; urgency=low

   * [f4042dd] Fix code which needed a 32 bit int to not use int/long
     On amd64, but not on i386, tome produces LUA errors at various
     times. The errors occur at savefile load, when wileding a weapon,
     unweilding a weapon, and for other events. The same homedir, same
     savefiles, same config, same etc., does not produce errors in the
     32bit build of the package.
 
     The error seems to be that the type Number needs to be a 32bit wide
     integer; and seems to be defined by default as an long, with an option
     to define it as an int for amd64. However, for the 11 arches Debian
     supports, this would lead to a morass of selecting architectures in
     the makefile to override the type; a better solution is to use
     stdint.h and use a type which is 32 bits wide by design: int32_t.
 
     Bug fix: "frequent LUA errors on amd64, possibly influencing game
     logic", thanks to jrodman@debbugs.spamportal.net</a>; The fix was
     inspired by a different fix proposed by Daniel White.
 
     This fixes the LUA errors, and             (Closes: Bug#419825)
     This is an important bug fix.

 -- Manoj Srivastava <srivasta@debian.org>  Tue, 21 Oct 2008 08:36:01 -0500

tome (2.3.5-1) unstable; urgency=low

   * New upstream release
     Interface changes:
     - The X11 and Xaw interfaces now save the dungeon and player when the
       window is closed.
     - Fixed cpu churning bug that occurs when using certain window managers and
       ToME is maximized.
     Gameplay changes:
     - Player speed now set correctly when Demon Hide corruption is enabled.
     - ToME now correctly sets various Balrog flags when player in Balrog form.
     - ToME now correctly sets the teleport flags when teleport corruption is
       enabled.
     - ToME now uses the qrand7.map file when generating princess quests.
     - Bigs changes for generate.c to get it to produce the princess and thrain
       rooms. Also code clean up of room geranation code.
     Object changes:
     - Slings of Buckland can now be generated.
     - Wiki Bug 510. Added the WIELD_CAST flag to all artifact instruments to
       fix problems when casting spells.
     Misc changes:
     - Fixed small typo in the commands help file.
     - Added help for the Mathom House.
     - Fixed various compile time warnings in various files.
     - Added makefile support for main-gtk2.c in makefile.std
     - Values found in documentation for spectral race modifiers now match values
       found in p_info.txt.
     - Wiki Bug 837. Removed references to old inscriptions handling code in
       documentation.
     - Wiki Bug 564. Do not use the word 'restrict' as a variable name anymore.
       It conflicts with keywords used by the Sun Studio Compiler.
     - Wiki Bug 517. Fixed incorrect descriptoin of artifacts in help files.
     - Changed description of Disarm spell to more accurately reflect what it
       does.
     - ToME now correctly compiles main-gtk2.c on 64-bit machines.
     Bug fixes:
     - Wiki Bugs 841, 405, 360. Changes to get ToME to correctly build 64-bit
       executables.
     - Applied killerbunnies patch to identify objects on grid before squelching.
     - Applied killer bunnies patch to keep the fate "you are fated to find
       something special" from creating something special with an inappropriate
       base object.
     - Applied killerbunnies patch stops symbiotes from gaining levels simply
       by being hypnotized and released.
     - ToME now saves tim_fly, tim_poison, tim_regen and tim_regen_power.
     - Stores now display the inventory correctly after a purchase.
     - The race the legends display now works correctly with more than 10 dead
       characters in history.
     - Characters are no longer generated with 0 mana points.
     - Wiki Bug 839. ToME no longer penalizes an object when it is not actually
       cursed.
     - Wiki Bug 838. The melee style will now switch correctly from Bear to the
       primary melee style when switching out of Bear form.
     - Wiki Bug 826. The inventory and equipment windows now update when the
       player identifies the entire pack or uses the Greater Identify spell.
     - Wiki Bug 819. No more bogus level leaving messages.
     - Wiki Bug 722. ToME no longer crashes purple staircases have been trapped.
     - Wiki Bug 624. Ensure savefiles go to save and not scpt when using modules.
     - Wiki Bug 537. Partial fix of infinite loop during stair allocation on
       small levels.
     - Wiki Bug 530. ToME no longer drops items inappropriately when changing
       melee styles.
     - Wiki Bug 528. Character dumps now show the correct number of princess and
       lost sword quests.
     - Wiki Bug 526. ToME no longer enters an infinite loop when fighting in
       bare-hand combat sylte and bare-hand skill is < 1.
     - Wiki Bug 523. All types of recall check if the user really wants to leave
       a unique level.
     - Wiki Bug 506. ToME no longer crashes attempting to drop non-existant
       artifacts.
     - Wiki Bug 419. Use SKILL_BOULDER instead of SKILL_ARCHERY when throwing
       a boulder.
     - Wiki Bug 411. Black breath no longer gets 3 chances to happen.
     - Wiki Bug 394 and 393. Inertia Control autocasting can no longer cast a
       spell when antimagic field > 0 or when wielding a dark sword.
     - Wiki Bug 334. Companions are no longer saved in dungone save files.
     - Work around Mac OS 10.4.11 getlogin() bug - Neil
     - Wiki Bug 397. ToME no longer crashes on XP and Vista systems when viewing
       quests or other info from the knowledge menu.
   * Change the control file to reflect the repo change to git.
   * Update the build depends to reflect the fact that we now also compile
     the SDL version, which is the preferred back end.

 -- Manoj Srivastava <srivasta@debian.org>  Tue, 27 May 2008 17:35:12 -0500

tome (2.3.4-2) unstable; urgency=low

   * Added patch to allow saving games when playing optional modules. Patch
     from  Bob Vincent                                     Closes: #428910

 -- Manoj Srivastava <srivasta@debian.org>  Fri, 08 Feb 2008 00:38:49 -0600

2006

tome (2.3.4-1) unstable; urgency=low

   * New upstream release
     Interface changes:
     - Fix window position saving on Mac OS, patch by John Love-Jensen
       -- Neil
     Bug fixes:
     - Remove buggy trap of Stair Movement -- Neil
     - Fix typo in one monster's flags - Iain
     - Fix word wrapping in character sheet, patch from "ZizzoTheInfinite"
       -- Neil

 -- Manoj Srivastava <srivasta@debian.org>  Fri, 27 Oct 2006 09:58:27 -0500

tome (2.3.3-3) unstable; urgency=low

   * Updated copyright file.
   * remove obsolete libxaw8-dev dependency

 -- Manoj Srivastava <srivasta@debian.org>  Fri, 16 Jun 2006 08:49:48 -0500

tome (2.3.3-2) unstable; urgency=low

   * Updated build dependencies.

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 8 Feb 2006 10:45:14 -0600

2005

tome (2.3.3-1) unstable; urgency=low

   * New upstream release
     Interface changes:
     - Miscellaneous documentation, spelling and grammar fixes. -- gwooledge
     - Update AC display after fixing armor in the buildings. -- gwooledge
     - Fix damage display for Thaumaturgy ball spells. -- gwooledge
     - Honor exp_need option when displaying object experience. -- gwooledge
     - Restored and updated some missing help files. -- gwooledge
     - Handling of Command key modified in Mac OS X UI.  It should be accessible
       in macros now if it wasn't before -- Neil
     Gameplay changes:
     - Lost sword quest rewards always give a minimum skill modifier of 0.3.
       -- gwooledge
     - (Mass) Genocide damage is applied all at once to avoid bug #228.
       -- gwooledge
     Monster changes:
     - Kavlax should be many-headed. -- gwooledge
     - Regular (non-Joke, non-Cth, non-Z) monsters should not breathe nuke,
       because it has a side effect we don't want in ToME -- Neil
     Object changes:
     - Removed pointless slays, brands, and bonuses on Pick of Erebor --  Neil
     - When examining books, demonology equipment and instruments in stores, show
       both the object's powers and its spells. -- gwooledge
     - Junk should stack just like skeletons.  Patch by StarweaverBlue.
       -- gwooledge
     - Mac OS X builds now put all the game data into the bundle, storing all
       user data in the user's Library (some preferences in
       Library/Preferences/net.t-o-m-e.tome.plist, the rest in
       Library/Application Support/ToME. -- Neil
     Player changes:
     - All new partial summon upkeep formula -- neil
     Dungeon changes:
     - Edit one vault to open up some inaccessible rooms -- Neil
     - A certain early trap should be less deadly (and appear a bit later).
       -- gwooledge
     Bug fixes:
     - Alchemy: disallow repowering double-ego items, unless the character has
       the artifact creation ability.  Based on patch by Andrey Egoshin.
       -- gwooledge
     - Lost sword quest skill reward probabilities were computed incorrectly.
       Fix suggested by Dan Rosenberry. -- gwooledge
     - Don't let a player trick the Valar by getting drained and re-gaining
       levels -- Neil
     - Don't allow Runecraft and Thaumaturgy spells to go explode inside walls
       and seep through --  Neil
     - When consuming magic essences, don't stop prematurely.  Based on patch
       by Andrey Egoshin. -- gwooledge
     - Upkeep cost for partial summons was not always charged. -- gwooledge
     - Some staves were being generated with the wrong tval, causing several bugs
       including (but not limited to) staves being unrechargeable. -- gwooledge
     - Saving throw was not calculated correctly. -- gwooledge
     - Disallow negative experience alchemy abuses.  Based on patch by Andrey
       Egoshin. -- gwooledge
     - Nonliving and undead pets won't be angered by lack of breathable air.
       -- gwooledge
     - Don't use the "POSIX" setuid calls on Mac OS X, as they apparently break
       compilation -- neil
     - Certain monster spells were hard-coded for the wrong number of equipment
       slots. -- gwooledge
     - Incorrect operator used in cave generation code.  Effect unknown, but it
       might possibly fix some of the Orc cave crashes.-- gwooledge
     - Don't allow uniques or quest monsters to just disappear to the move of
       another monster -- Neil
     - Attempt to work around some crashes in the fractal cave generator -- Neil

 -- Manoj Srivastava <srivasta@debian.org>  Fri, 30 Dec 2005 15:54:19 -0600

tome (2.3.2-1) unstable; urgency=low

   * New upstream release.
         Interface changes:
         - If easy_disarm is off, don't trigger known traps while walking normally.
           Added a new extended command "blunder" to let players trigger traps on
           purpose. -- gwooledge
         - Lots of documentation, spelling and grammar fixes, including:
           * the now-outdated race/class ability tables, replaced with skill tables
           * the missing documentation for the set of extended commands
           * far too many others to mention here
           -- gwooledge
         - Added sanity and speed to the character screen (and hence the text dump).
           Consolidated HP and SP into one line to make room. -- gwooledge
         - Allow shopping to use the correct keys in roguelike mode. -- gwooledge
         - Push a certain potion type a little deeper into the dungeon -- Neil
         - Make piety display light blue when praying, to make it easier to tell
           when you're praying. -- gwooledge
         - Don't display ordinary resists when there's also an immunity to the same
           element, in an object description. -- gwooledge
         - Display the (colored) character for uniques in the Known Uniques list (~2).
           -- gwooledge
         - Add "Check abilities" extended command/macro.  This gives roguelike keyset
           players a way to access the ability screen other than "\N", although it's
           still one more keystroke than "\N" is.... -- gwooledge
         - Clean up some offensive messages, patch courtesy of 'The Fury' -- Neil
         - Include the resistances grid on character sheets dumped on death.
           This makes them consistent with the ones generated before death, and
           is more informative and useful for post mortem analyses. -- gwooledge
         - Examining a totem will recall the monster it summons -- Neil
         - Examining a corpse will recall the monster it was -- Neil
 
         Object changes:
         - Prevent random artifact bolts from giving extra blows -- Neil
         - Correct the types of certain artifact trap sets to match their weights
           and descriptions. -- gwooledge
         - Potions of Cure Insanity were too cheap. -- gwooledge
 
         Player changes:
         - Warriors no longer get a secret special three bonus blows spread over the
           50 character levels.  The three blows are now tied to Weaponmastery.
           Module authors should adjust accordingly, or their warriors may get three
           blows they didn't have before. -- Neil
 
         Bug fixes:
         - Don't allow trap doors on quest levels or on chests. -- gwooledge
         - Update view after high-powered globe of light. -- gwooledge
         - Don't allow use of stairs (any < or > movement command) while rooted
           to the floor (by the Yavanna spell). -- gwooledge
         - Try again to keep traps from wrecking a certain plot element -- Neil
         - Fix module file handling for multi-user installs.  Now character sheets,
           automatizer file, and the rest will be read and written in
           ~/.tome/2.3/modulename as they should. -- Neil
         - Try harder to save persistent levels when recalling out -- Neil
         - Fix all sub-racial skill bonuses, along with Maia racial skill bonuses
           -- Neil
   * Bug fix: "tome must be build against libxaw7", thanks to serge
                                                                      (Closes: #305759).

 -- Manoj Srivastava <srivasta@debian.org>  Thu, 11 Aug 2005 15:03:52 -0500

tome (2.3.1-1) unstable; urgency=low

   * New upstream release.
        - Fix loading and saving of skills, I hope.  Unfortunately this breaks save
          compatiability, though.  The saves must be deleted again. -- Neil
        - Fix negative skills -- Neil
        - Don't use weaponmastery combat when weaponmastery skill is negative -- Neil

 -- Manoj Srivastava <srivasta@debian.org>  Sat, 22 Jan 2005 17:33:40 -0600

2004

tome (2.3.0-1) unstable; urgency=low

   * New upstream release.
 
      Gameplay changes:
      - Added the new Mimic shapes and updated the old ones -- masmarangio
      - Destroying items manually now takes no time -- neil
      - Added the spell Sterilize and Staves of Sterilization from ToME 3.0.0.
      - Added the spell Inertia Control from ToME 3.0.0 -- masmarangio
 
      Object changes:
      - Removed portable holes as have been useless for as long as merchants have
      been removed from game. --fearoffours
      - k_info.txt: Changed comments and descriptions of the items, mostly from
      the wiki (Bug # 176) and added missing descriptions (IdeaArchive)
      Added article (&) in the name of armours (Bug # 81),
      The spelling of some item names was changed: Scroll of Enchant Armour,
      Enchant Armour, Curse Armour, Summon Monsters, Basilard
      Added COULD2H to the Claymore and MUST2H to the Espadon.
      - ra_info.txt: Added a STR-increasing part without combat bonuses for diggers
      - e_info.txt: Diggers cannot be of Earthquakes anymore (there are combat boni
      involved) - perhaps an own ego type should be added... -- masmarangio
      - No more blessed boomerangs -- neil
 
      Player changes:
      - Class no longer influences the internal Angband 'skills' of Disarming,
      Magic Devices, Saving Throw, Stealth, Searching, Perception, Hand-to-Hand
      combat, Missile Combat, and Throwing. ToME skills instead have the same
      effect for all classes. -- neil
      - Water Bite no longer has a damage cap -- neil
      - Except for infravision, all innate class or racial effects on skills are
      gone. All skills have equal effect for all classes, and races now give
      starting skill bonuses. -- Neil
      - Mages are more geared toward a mix of Magic and Combat, while Sorcerors
      have more options than pure Sorcery -- Neil
      - Priests disarm as well as Warriors do now -- neil
 
      Misc changes:
      - a_info.txt: Updated names of artifacts in the comments -- masmarangio
      - object.pkg: Added psychometry() for easier mindcraft testing.
      - birth.txt, index.txt : Corrected and added abbreviations
      gen_idx.lua: removed non-existent file and sorted file list
      - Updated luckspoiler -- masmarangio
      - Typo in s_fire.lua, from the wiki -- masmarangio
      - rm_skeleton.txt, rm_zombie.txt: They cannot restore life force, and zombies
      are not resistant to nether -- masmarangio
      - Helpfile updates for all character classes. -- masmarangio
      - util.pkg: Added lite_spot() and note_spot() for modules -- masmarangio
      - g_melkor.txt: Added fire resistance for worshippers of Melkor
      - p_info.txt: Removed the useless skill Prayer for Maiar -- masmarangio
      - help file documentation restructuring, copying appropriate rewrites from
      wiki. -- fearoffours
      - Various minor changes to helpfiles, reflecting current changes to
      documentaiton on the wiki. --fearoffours
      - k_info.txt: Fixed name of the commented out portable holes -- masmarangio
      - Fixed some typographical errors, mostly from the wiki:
      cmd1.c: [The monster] fall -> falls, deleted space (Bug # 80 from the wiki)
      k_info.txt: Added & for Climbing sets (Bug # 81 from the wiki)
      q_one.c: You felt -> You fell (Bug # 94 from the wiki)
      monster2.c: It tries to breed but he fails: he -> it (Bug # 98 from the wiki)
      bldg.c: Changed wording of the soothsayer (Bug # 106 from the wiki)
      tables.c: Minor changes in the One Ring quest (Bug # 117 from the wiki)
      q_invas.c: jumps out of the between -> appears, deleted spaces,
      added single quotes in direct speech (Bug # 119 from the wiki)
      q_between.c: Deleted space, changed comments -- masmarangio
      - book-4.txt: Capitalised 'Ring' (Bug # 135 from the wiki) -- masmarangio
      - options.txt: Also removed the options from the help file -- masmarangio
      - cmd6.c: replaced the recall activation code by recall_player -- masmarangio
      - monster1.c: missing spaces in description (Bug # 169) -- masmarangio
      - Modules need to define three new variables to control the chance or
      random artifact generation. random_artifact_weapon_chance,
      random_artifact_armor_chance, random_artifact_jewelry_chance control
      the chance for different types of items. -- neil
      - mods_aux.lua: Added default values for random artifact generation;
      updated the skill values -- masmarangio
      - cmd6.c: protect evil -> protection from evil, s_stick.lua: town -> surface
      q_betwen.c, q_invas.c: speak -> speaks (from the forum) -- masmarangio
      - tr_info.txt: Spelling of Lite (Bug # 182), Armor, Paralyzing -- masmarangio
      - The (Ctrl-Q) Quest screen now shows which number god quest you have been given
      and an additional line in your character dump shows how many have been
      successfully completed. -- fearoffours
      - Help updates from the wiki - lots of it Maylith's work, esp FAQ updates.
      -- fearoffours
      - Corrected the description of the Disarm, Call the Elements and Channel
      Elements spells (without changing the code) (Bug # 175) -- masmarangio
      - tome-faq.txt, index.txt: Typo (Bug # 196) -- masmarangio
      - s_info.txt: Antimagic: generates -> generate (Bug # 198) -- masmarangio
      - powers.c: replaced the recall power code by recall_player
      q_troll.c: Fixed typos from the wiki (Bug # 208) -- masmarangio
      - tables.c: Removed harpers and some other small changes (Bug # 212)
      cmd6.c: Added "and" in the description of ACT_ROHAN (Bug # 213)
      -- masmarangio
      - m_demono.txt, s_demon.lua: armor -> armour class (Bug # 217)
      - dun3.18: description of DimGates: fills -> fill (Bug # 223)
      -- masmarangio
      - init1.c: The parser adds missing spaces at the end of the
      description of artifacts, like it did for objects. -- masmarangio
      - Race, class and race modifier help files updates to reflect changes
      in skill bonuses. -- fearoffours
      Some changes to random artifact and scrolls of artifact creation
      (See Bugs # 206, 222, 226 on the wiki):
      - externs.h: Moved some functions listed under spells2.c to proper sections
      - k_info.txt: Added "mundane" to the description of the scroll
      - q_ultrag.c: Quest texts changed as reported in Bug # 210 -- masmarangio
      - spells.lua: Sorted the Conveyance spells by level (Bug # 233)
      -- masmarangio
      - Helpfiles reflect changes to skills (priest disarming and racial
      spirituality update). -- fearoffours
      - library.lua: Added OBJ_FOUND_REWARD to the tome (Bug # 237) -- masmarangio
 
      Dungeon changes:
      - Added the first new special level from ToME 3.0.0, Galleon in Helcaraxe
      -- masmarangio
      - Added the special level Factory in the Illusory Castle -- masmarangio
      - dungeon.c: Level of the Death dungeon is the minimum level from d_info.txt
 
      Bug fixes:
      - dungeon.c: Light should consume fuel at a rate of 1 / turn -- masmarangio
      - A store (e.g. the mathom house) can contain up to 255 items (in defines.h
      STORE_INVEN_MAX limited the number of items to 24) (Note: the limit is
      stored in a byte in loadsaves.c) -- masmarangio
      - s_meta.lua: Inertia controlled spells are not casted in wilderness mode.
      s_mana.lua: Inertia level of Disruption Shield is 9 (needed spell level 45)
      m_meta.txt: Added a list of controllable spells -- masmarangio
      - p_info.txt: Archers and Rangers gain the missing Spirituality skill
      p_info.txt: Removed the old Mimic Cloak (new cloak in player.lua)
      - p_info.txt: Thunderlords start with Stealth -16.000 (from the wiki)
      - cmd7.c: Fixed Alchemy recharging bug (thanks to Scott)
      - al_info.txt: Removed the old Mimic Potions -- masmarangio
      - monspeak.txt: Added some lines for Groo to fix a bug -- masmarangio
      - files.c: Corrected display of Climb flag, immunity to Nether, negative
      pvals < -9. Added Sentient, Clone, Spider ESP flags. -- masmarangio
      - files.c: Added flags from the gods and spell schools to the character
      screen. Added also flags from wielded symbiotes. -- masmarangio
      - cmd4.c: Quest list without random quests in DL > 98 -- masmarangio
      - randart.c: An item with pval > 0 (e.g. an Elven Cloak) can gain parts
      with a max_pval = 0 (e.g. resistances and immunities) -- masmarangio
      - ow_info.txt: missing C: lines reduced the purse to 0 -- masmarangio
      - object1.c: don't wield bolts with instruments and pebbles with boomerangs
      (Bug # 127 from the wiki) -- masmarangio
      - object1.c: mention_use and describe_use list all available slots, check all
      weapon weights and distinguish between instruments and bows (Bug # 87)
      object1.c: Res Chaos implies Res Confusion (for the character screen)
      xtra1.c: Magical breath implies Water breath (from the wiki) -- masmarangio
      - Z and Cth monster options removed, as in ToME 3. This fixes, among other
      things, the Death Orb issues. -- neil
      - a_info.txt: Corrected two typos (Bugs # 140, 146 from the wiki)
      k_info.txt: Changed description of Bastard Sword, added RES_CHAOS to the
      known flags of a Blade of Chaos (it's mentioned in the description)
      files.c: Terminated highscore strings with \0, changed total_points
      slightly to prevent an overflow error (Bug # 139 from the wiki)
      v_info.txt: Corrected the x size of vault 99 and 104 -- masmarangio
      - dungeon.c: Set dungeon_type to wilderness when recalling out. This should
      fix the various Moria recalling bugs (Bug # 95)
      - spells2.c: Redraw trap status after passwall (Bug # 51)
      store.c: Removed '))' when displaying a large store -- masmarangio
      - al_info.txt: removed recipe for Scroll of Spell (Bug # 179), added recipe
      for Staff of Sterilisation (Bug # 77) -- masmarangio
      - cmd6.c: Added timeout for junkarts in the activation description (ugly fix)
      tables.c: Replaced ACT_CURE_POISON by not used ACT_CURE_POIS -- masmarangio
      - Once a god quest is failed, you will not receive any more god quests.
      -- fearoffours
      - bldg.c: Research item (Bug # 191) and research monster are now paid
      correctly -- masmarangio
      - spells2.c: Diggers cannot be enchanted with scrolls -- masmarangio
      - files.c: Fixed displayed barehanded damage (Patch from Scott, Bug # 195)
      -- masmarangio
      - files.c: Remove / restore CAVE_VIEW before / after saving the game.
      This solves a long standing bug with the lighting of the dungeon
      since the temporary arrays that hold the position of the viewed
      grids are not stored in the save file (Bug # 19). -- masmarangio
      - cmd6.c: the selection of artifactable items can be escaped now
      randart.c: ID the object before listing the powers, some re-ordering
      - spells2.c: Re-add diggers to item_tester_artifactable, and limit the
      selection to normal items due to complains (no ego items or artifacts)
      - ra_info.txt: Fixed two W-lines with 4 entries and added a missing C-line
      - k_info.txt: Reduced throwing damage of totems to 1 -- masmarangio
      - st_info.txt: Fixed the changed item names in the stores (StatusReport3)
      - Fix for disappearing artifacts (especially guardian artifacts) during load / save
      thanks to SimonSorc

 -- Manoj Srivastava <srivasta@debian.org>  Tue, 7 Dec 2004 19:22:40 -0600

tome (2.2.7-1) unstable; urgency=low

   * New upstream release. This is a bug fix release.

 -- Manoj Srivastava <srivasta@debian.org>  Sun, 13 Jun 2004 22:02:32 -0500

tome (2.2.6-2) unstable; urgency=low

   * Bug fix: "XSIisms in postinst, prerm; violates policy 10.4", thanks to
     Clint Adams                                          (Closes: #237959).

 -- Manoj Srivastava <srivasta@debian.org>  Sun, 14 Mar 2004 12:24:19 -0600

tome (2.2.6-1) unstable; urgency=low

   * New upstream release
 
     Interfaces changes:
     * Pressing Escape gets you out of the pet dismissal list -- neil
 
     Misc changes:
     * Helpfiles: bearform combat help, music typos, barbarian
       revisions. -- fearoffours
     * - Typos in the description of arrows, shots, bolts; punctuation in
         the mushroom quest -- masmarangio
     * HOOK_CALC_BONUS_END hooks
     * Helpfiles: corrected starting equipment of mindcrafters -- masmarangio
     * - Backport of old helpfile updates: no Geomancy for Alchemists and
       Rune- crafters, updated luck spoiler, corruption spoiler in
       crpt_aux.lua, a link in skills.txt, an example in
       automatizer.txt. monsters3.c: changed 'golem' to 'creature', since the
       Mind Steal Spell also allows to control a monster. -- masmarangio
     * Typo (massage -> message) from the forum -- masmarangio
     * Capitalisation in the names of junkarts -- masmarangio
     * mindcraft_info: Corrected and expanded the info for mindcraft powers -- masmarangio
     * Small corrections in luck spoiler, description of Manwe's Blessing
        and m_mimic.txt -- masmarangio
 
     Bug fixes:
     * Prevent recall to Lost Temple before getting the quest -- neil
     * Automatizer now accepts TV_TOTEM -- neil
     * Some vaults incorrectly named -- fearoffours
     * Wight quest crash fix by 'amaurea' -- neil
     * God choosen at random was broken -- masmarangio
     * Typo in q_one.c (or -> of)
     * Don't use a turn when cancelling a possessor action -- neil
     * - summon_true crashed the game with a summon skill < 1 -- masmarangio
     * - test_object_wish: aware status is saved and restored -- masmarangio
     * God quest will no longer give inaccurate or misleading
       directions. It also will now give directions from two static features,
       and an approximate, relative distance from each of those points. --
       fearoffours
 
   * Bug fix: "Error in /usr/lib/menu/tome", thanks to Philipp Kolmann
     (Closes: #234871).

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 10 Mar 2004 23:45:55 -0600

2003

tome (2.2.5-1) unstable; urgency=low

   * New upstream release
   Monsters changes:
     * Drain attacks can't drain the one artifact wand, staff, or horn -- neil
 
   Objects changes:
     * Some items that give damage bonuses will be more clear about it -- neil
 
   Bug fixes:
     * Fix monster possessor crash -- neil
     * Fix random quest skill requester -- neil
     * Fix crash when picking up ammo into your quiver that can't be
       fired with the launcher you are wielding -- neil
     * God quest fix -- neil
     * Disintegrating walls should not bother Yavanna -- neil
     * Yet another try at fixing levelled carried monsters. Their
       attacks are affected by their level now and their hitpoints are
       handled better. I should have said this for the last release,
       but un-hypnotize any pets before upgrading from 2.2.2. Otherwise
       compatibility is fine. -- neil
     * Semi-wraiths should not be hurt by climbing over mountains -- neil
     * Fixed Flame of Udun spell
     * Diggers are not weapons and should not be displayed as such -- neil

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 24 Dec 2003 10:59:50 -0600

tome (2.2.4-1) unstable; urgency=low

   * New upstream Bugfix version.
   * Redid the build system.

 -- Manoj Srivastava <srivasta@debian.org>  Mon, 24 Nov 2003 23:52:59 -0600

tome (2.2.3-1) unstable; urgency=low

   * New upstream Bugfix version.
   * Fixed the menuentry for tome, quoting a " char.  closes: Bug#207648

 -- Manoj Srivastava <srivasta@debian.org>  Fri, 03 Oct 2003 10:58:24 -0500

tome (2.2.2.0-CVS031001-1) unstable; urgency=low

   * Fixed usage of chown root.root in the rules files.
   * This is a major security update; hundreds of potential buffer
     overflows (most of them not exploitable) have been fixed in this
     version. At the request of upstream, this audit was done on the CVS
     version.

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 27 Aug 2003 02:05:02 -0500

tome (2.2.2-2) unstable; urgency=low

   * Added clarifications to the copyright file, after personal
     communications from Dark God <darkgod@t-o-m-e.net>, the author of the
     Tome variant.

 -- Manoj Srivastava <srivasta@debian.org>  Sat, 2 Aug 2003 13:59:46 -0500

tome (2.2.2-1) unstable; urgency=low

   * Initial Release.

 -- Manoj Srivastava <srivasta@debian.org>  Fri, 1 Aug 2003 22:02:44 -0500